load("//bazel:skia_rules.bzl", "split_srcs_and_hdrs")

package(
    default_applicable_licenses = ["//:license"],
)

licenses(["notice"])

BUILDER_FILES = [
    "GrGLProgramBuilder.cpp",
    "GrGLProgramBuilder.h",
    "GrGLShaderStringBuilder.cpp",
    "GrGLShaderStringBuilder.h",
]

split_srcs_and_hdrs(
    name = "builder",
    files = BUILDER_FILES,
    visibility = ["//src/gpu/ganesh/gl:__pkg__"],
)
